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AI Insights · Timothy · July 2022

Top 5 Entertainment Mascot Games on iOS in Latin America Q2 2022

The top entertainment mascot games on iOS in Latin America during Q2 2022 showed varied performance in terms of downloads, revenue, and active users. Notable trends include steady growth and significant spikes in key metrics.

Top 5 Entertainment Mascot Games on iOS in Latin America Q2 2022

The second quarter of 2022 witnessed interesting dynamics in the performance of the top 5 entertainment mascot games on iOS in Latin America. Below, we break down the weekly trends in downloads, revenue, and active users for each game, based on data from Sensor Tower.

Disney Emoji Blitz Game from Jam City, Inc. saw a remarkable peak in weekly revenue, reaching approximately $10.9K in the final week of June. Weekly downloads exhibited a steady pattern, peaking at 2.8K in early May. Active users grew from 8.1K at the start of the quarter to around 10.5K by the end of June, indicating a consistent increase in user engagement.

Sonic Forces PvP Racing Battle by SEGA experienced significant fluctuations in weekly downloads, peaking at 23.7K in late April before declining to 9.9K by the end of June. Revenue trends were more stable, with a notable peak of $3.8K in early June. The game maintained a high number of active users, reaching over 82K in late April before stabilizing around 68K towards the end of the quarter.

Rovio Entertainment's Angry Birds Dream Blast showed a mixed performance with a peak weekly revenue of around $4.4K in mid-April. Downloads saw a significant drop, hitting a low of 201 in early June but rebounding to 1.9K by the end of the month. Active users mirrored this trend, starting at 23.2K and experiencing a dip before recovering to approximately 20.8K.

Sonic Dash: Fun Endless Runner, another SEGA title, demonstrated strong and consistent performance. Weekly downloads peaked at 23.4K in mid-April. Revenue trends were relatively stable, with a peak of $1.6K in late May. Active users remained impressively high, starting at 254K and peaking at approximately 315K in mid-April before stabilizing around 286K by the end of June.

HandyGames' SpongeBob SquarePants had a more modest performance. Weekly revenue peaked at around $1.5K in mid-April, while downloads were relatively low, reaching a maximum of 257 in the same period. Active users data was not available, but the game maintained a steady presence in the market.

For more detailed insights and data on app performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022